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pristontale-eu-linux/ptlinux/native/gamescope-lazy-output-images.patch

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From: Matthew Schwartz <matthew.schwartz@linux.dev>
Subject: Lazily allocate shared Vulkan output images
Origin: upstream, commit e383171ff1c0f7b5b37f05f2bb67f7c5282b087f
Backport the upstream lazy-allocation change to Gamescope 3.16.20. Native
Wayland presentation normally sends the game's DMA-BUF directly to the host
compositor, so allocating six output-sized Vulkan images at startup and after
every host-window configure is unnecessary. Allocate those images only if a
frame actually needs full Vulkan composition.
--- a/src/rendervulkan.cpp
+++ b/src/rendervulkan.cpp
@@ -3345,6 +3345,31 @@ static bool vulkan_make_output_images( VulkanOutput_t *pOutput )
return true;
}
+// Without a swapchain the shared images are ours to make, so they wait for their first use.
+static bool vulkan_defer_output_images()
+{
+ return !GetBackend()->UsesVulkanSwapchain();
+}
+
+static bool vulkan_ensure_output_images()
+{
+ if ( !vulkan_defer_output_images() )
+ return true;
+
+ VulkanOutput_t *pOutput = &g_output;
+ if ( !pOutput->outputImages.empty() && pOutput->outputImages[0] )
+ return true;
+
+ vk_log.debugf( "Making the shared output images on first use" );
+ if ( vulkan_make_output_images( pOutput ) )
+ return true;
+
+ // A half-made set would pass the check above, so the next use tries again from nothing.
+ pOutput->outputImages.clear();
+ pOutput->outputImagesPartialOverlay.clear();
+ return false;
+}
+
bool vulkan_remake_output_images()
{
VulkanOutput_t *pOutput = &g_output;
@@ -3355,6 +3380,14 @@ bool vulkan_remake_output_images()
for (auto& pScreenshotImage : pOutput->pScreenshotImages)
pScreenshotImage = nullptr;
+ if ( vulkan_defer_output_images() )
+ {
+ pOutput->outputImages.clear();
+ pOutput->outputImagesPartialOverlay.clear();
+ pOutput->temporaryHackyBlankImage = vulkan_create_debug_blank_texture();
+ return true;
+ }
+
bool bRet = vulkan_make_output_images( pOutput );
assert( bRet );
return bRet;
@@ -3433,7 +3466,9 @@ bool vulkan_make_output()
return false;
}
- if ( !vulkan_make_output_images( pOutput ) )
+ if ( vulkan_defer_output_images() )
+ pOutput->temporaryHackyBlankImage = vulkan_create_debug_blank_texture();
+ else if ( !vulkan_make_output_images( pOutput ) )
return false;
}
@@ -3980,6 +4015,9 @@ std::optional<uint64_t> vulkan_composite( struct FrameInfo_t *frameInfo, gamesco
g_reshadeManager.clear();
}
+ if ( !pOutputOverride && !vulkan_ensure_output_images() )
+ return std::nullopt;
+
gamescope::Rc<CVulkanTexture> compositeImage;
if ( pOutputOverride )
compositeImage = pOutputOverride;