Files
pristontale-eu-linux/ptlinux/dashboard_debug.py

218 lines
6.6 KiB
Python

"""Read-only state snapshots for the launcher's hidden debug view."""
from __future__ import annotations
from dataclasses import asdict, dataclass
from datetime import datetime
import json
from pathlib import Path
from typing import Callable
from .import_state import game_import_requires_verification
from .paths import AppPaths
from .runtime import (
RuntimeErrorPT,
RuntimeSelection,
resolve_proton_sync_mode,
select_runtime,
)
from .settings import Settings
@dataclass(frozen=True)
class RuntimeDebugInfo:
"""Configured, selected, and last-prepared runtime state."""
requested_kind: str
selected_kind: str | None
executable: str | None
proton_path: str | None
prefix: str | None
sync_configured: str
sync_effective: str | None
prepared_kind: str | None
prepared_proton_path: str | None
prepared_at: str | None
marker_matches_selection: bool | None
dxvk_d3d9_override: str | None
error: str | None
@dataclass(frozen=True)
class VerificationDebugInfo:
"""Cached trust evidence from completed depot and import operations."""
import_state: str
import_verified_at: str | None
import_build: int | None
last_sync_at: str | None
last_full_verification_at: str | None
build: int | None
version: str | None
mode: str | None
files_total: int | None
files_downloaded: int | None
files_deleted: int | None
files_created: int | None
files_quarantined: int | None
RuntimeSelector = Callable[[Settings], RuntimeSelection]
SyncResolver = Callable[[str], str]
def inspect_runtime_debug(
paths: AppPaths,
settings: Settings,
*,
selector: RuntimeSelector | None = None,
sync_resolver: SyncResolver = resolve_proton_sync_mode,
) -> RuntimeDebugInfo:
"""Resolve the next runtime and compare it with the preparation marker."""
marker = _read_json_object(paths.game_runtime_marker)
prepared_runtime: dict[str, object] | None = None
if marker is not None:
raw_prepared_runtime = marker.get("runtime")
if isinstance(raw_prepared_runtime, dict):
prepared_runtime = raw_prepared_runtime
prepared_kind = _text(prepared_runtime.get("kind")) if prepared_runtime else None
prepared_proton_path = (
_text(prepared_runtime.get("proton_path")) if prepared_runtime else None
)
prepared_at = _text(marker.get("configured_at")) if marker else None
dxvk_override = _text(marker.get("dxvk_d3d9_override")) if marker else None
selection: RuntimeSelection | None = None
error: str | None = None
try:
selection = (
select_runtime(settings, paths=paths)
if selector is None
else selector(settings)
)
except (OSError, RuntimeErrorPT, ValueError) as exc:
error = str(exc).strip() or type(exc).__name__
selected_kind = selection.kind if selection is not None else None
prefix_kind = selected_kind or prepared_kind
prefix = None
if prefix_kind == "umu":
prefix = str(paths.umu_prefix)
elif prefix_kind in {"proton7", "proton7-container"}:
prefix = str(paths.proton_prefix)
sync_effective = None
if prefix_kind in {"proton7", "proton7-container"}:
try:
sync_effective = sync_resolver(settings.proton_sync)
except ValueError as exc:
error = error or (str(exc).strip() or type(exc).__name__)
marker_matches = (
prepared_runtime == asdict(selection)
if prepared_runtime is not None and selection is not None
else None
)
return RuntimeDebugInfo(
requested_kind=settings.runtime,
selected_kind=selected_kind,
executable=selection.executable if selection is not None else None,
proton_path=selection.proton_path if selection is not None else None,
prefix=prefix,
sync_configured=settings.proton_sync,
sync_effective=sync_effective,
prepared_kind=prepared_kind,
prepared_proton_path=prepared_proton_path,
prepared_at=prepared_at,
marker_matches_selection=marker_matches,
dxvk_d3d9_override=dxvk_override,
error=error,
)
def read_verification_debug(paths: AppPaths) -> VerificationDebugInfo:
"""Read cached verification state without hashing or changing game files."""
depot = _read_json_object(paths.native_depot_state)
if depot is not None and depot.get("dry_run") is not False:
depot = None
import_manifest_exists = paths.game_import_manifest.exists()
import_manifest = _read_json_object(paths.game_import_manifest)
if not import_manifest_exists:
import_state = "not applicable"
elif game_import_requires_verification(paths):
import_state = "pending"
else:
import_state = "verified"
import_verified_at = (
_text(import_manifest.get("verification_completed_at"))
if import_state == "verified" and import_manifest is not None
else None
)
import_build = (
_non_negative_int(import_manifest.get("verification_build"))
if import_state == "verified" and import_manifest is not None
else None
)
last_sync_at = _text(depot.get("completed_at")) if depot else None
full_verifications = [
value
for value in (
last_sync_at if depot is not None and depot.get("repair") is True else None,
import_verified_at,
)
if value is not None
]
last_full_verification_at = (
max(full_verifications, key=_iso_timestamp)
if full_verifications
else None
)
return VerificationDebugInfo(
import_state=import_state,
import_verified_at=import_verified_at,
import_build=import_build,
last_sync_at=last_sync_at,
last_full_verification_at=last_full_verification_at,
build=_non_negative_int(depot.get("build")) if depot else None,
version=_text(depot.get("version")) if depot else None,
mode=(
"full repair"
if depot is not None and depot.get("repair") is True
else "update"
if depot is not None and depot.get("repair") is False
else None
),
files_total=_non_negative_int(depot.get("files_total")) if depot else None,
files_downloaded=(
_non_negative_int(depot.get("files_downloaded")) if depot else None
),
files_deleted=_non_negative_int(depot.get("files_deleted")) if depot else None,
files_created=_non_negative_int(depot.get("files_created")) if depot else None,
files_quarantined=(
_non_negative_int(depot.get("files_quarantined")) if depot else None
),
)
def _read_json_object(path: Path) -> dict[str, object] | None:
try:
value = json.loads(path.read_text(encoding="utf-8"))
except (OSError, UnicodeError, json.JSONDecodeError):
return None
return value if isinstance(value, dict) else None
def _text(value: object) -> str | None:
return value.strip() if isinstance(value, str) and value.strip() else None
def _non_negative_int(value: object) -> int | None:
if isinstance(value, bool) or not isinstance(value, int) or value < 0:
return None
return value
def _iso_timestamp(value: str) -> float:
try:
return datetime.fromisoformat(value.replace("Z", "+00:00")).timestamp()
except (OverflowError, ValueError):
return float("-inf")