Files
pristontale-eu-linux/ptlinux/gamebox_runtime.py

630 lines
18 KiB
Python

"""Map and style the real Wine game window on the host X11 display."""
from __future__ import annotations
import argparse
import ctypes
import ctypes.util
import subprocess
import sys
import time
from collections.abc import Collection, Iterable, Sequence
from .desktop_identity import (
APPLICATION_NAME,
APPLICATION_WM_CLASS,
APPLICATION_WM_INSTANCE,
)
WINDOW_TITLE = APPLICATION_NAME
WINDOW_DISCOVERY_TIMEOUT_SECONDS = 60.0
WINDOW_READY_DELAY_SECONDS = 0.5
WINDOW_RESTORE_DELAY_SECONDS = 0.15
WINDOW_REMAP_DELAY_SECONDS = 0.05
_X_ERROR_HANDLER = ctypes.CFUNCTYPE(ctypes.c_int, ctypes.c_void_p, ctypes.c_void_p)
def _ignore_x11_error(_display: object, _event: object) -> int:
"""Keep a stale X11 window race from terminating the mapper process."""
return 0
def _matches_game_window_title(title: str, expected_title: str) -> bool:
"""Match the game title without accepting dialogs that merely mention it."""
candidate = title.strip().casefold()
expected = expected_title.strip().casefold()
if not candidate or not expected:
return False
return candidate == expected or candidate.startswith(f"{expected} ")
def _select_game_window(
windows: Iterable[tuple[int, str]],
expected_title: str,
excluded_window_ids: Collection[int],
) -> tuple[int, str] | None:
for window, title in windows:
if window in excluded_window_ids:
continue
if _matches_game_window_title(title, expected_title):
return window, title
return None
def _protocols_without(
protocols: Sequence[int],
blocked_protocol: int,
) -> tuple[int, ...]:
"""Remove only the selected atom while preserving every other protocol."""
return tuple(protocol for protocol in protocols if protocol != blocked_protocol)
class GameboxRuntimeError(RuntimeError):
"""Raised when the game command or X11 mapper cannot be started."""
class _MotifWmHints(ctypes.Structure):
_fields_ = [
("flags", ctypes.c_ulong),
("functions", ctypes.c_ulong),
("decorations", ctypes.c_ulong),
("input_mode", ctypes.c_long),
("status", ctypes.c_ulong),
]
class _XClassHint(ctypes.Structure):
_fields_ = [
("res_name", ctypes.c_char_p),
("res_class", ctypes.c_char_p),
]
class _X11:
def __init__(self) -> None:
library_path = ctypes.util.find_library("X11") or "libX11.so.6"
try:
self.library = ctypes.CDLL(library_path)
except OSError as exc:
raise GameboxRuntimeError("the X11 client library is unavailable") from exc
self._configure_signatures()
self._error_handler = _X_ERROR_HANDLER(_ignore_x11_error) # type: ignore[arg-type]
self._previous_error_handler = self.library.XSetErrorHandler(
ctypes.cast(self._error_handler, ctypes.c_void_p),
)
self.display = self.library.XOpenDisplay(None)
if not self.display:
self._restore_error_handler()
raise GameboxRuntimeError("could not open the host X11 display")
def close(self) -> None:
try:
if self.display:
self.library.XCloseDisplay(self.display)
self.display = None
finally:
self._restore_error_handler()
def root_window_ids(self) -> set[int]:
return set(self._root_windows())
def find_first_window(
self,
title_fragment: str,
*,
excluded_window_ids: Collection[int],
) -> tuple[int, str] | None:
windows: list[tuple[int, str]] = []
for window in self._root_windows():
title = self._window_title(window)
if title is not None:
windows.append((window, title))
selected = _select_game_window(windows, title_fragment, excluded_window_ids)
if selected is None:
return None
window, title = selected
return self._client_window(window), title
def _root_windows(self) -> list[int]:
root = self.library.XDefaultRootWindow(self.display)
return self._child_windows(root)
def _child_windows(self, window: int) -> list[int]:
root_return = ctypes.c_ulong()
parent_return = ctypes.c_ulong()
children = ctypes.POINTER(ctypes.c_ulong)()
child_count = ctypes.c_uint()
status = self.library.XQueryTree(
self.display,
window,
ctypes.byref(root_return),
ctypes.byref(parent_return),
ctypes.byref(children),
ctypes.byref(child_count),
)
if status == 0:
return []
try:
return [int(children[index]) for index in range(child_count.value)]
finally:
if children:
self.library.XFree(ctypes.cast(children, ctypes.c_void_p))
def _client_window(self, window: int) -> int:
"""Resolve a window-manager frame to the ICCCM client it contains."""
queue = [window]
visited: set[int] = set()
while queue and len(visited) < 64:
candidate = queue.pop(0)
if candidate in visited:
continue
visited.add(candidate)
if self._has_wm_state(candidate):
return candidate
queue.extend(self._child_windows(candidate))
return window
def _has_wm_state(self, window: int) -> bool:
wm_state = self.library.XInternAtom(self.display, b"WM_STATE", 1)
if wm_state == 0:
return False
actual_type = ctypes.c_ulong()
actual_format = ctypes.c_int()
item_count = ctypes.c_ulong()
bytes_after = ctypes.c_ulong()
value = ctypes.POINTER(ctypes.c_ubyte)()
status = self.library.XGetWindowProperty(
self.display,
window,
wm_state,
0,
0,
0,
0,
ctypes.byref(actual_type),
ctypes.byref(actual_format),
ctypes.byref(item_count),
ctypes.byref(bytes_after),
ctypes.byref(value),
)
try:
return status == 0 and actual_type.value != 0
finally:
if value:
self.library.XFree(ctypes.cast(value, ctypes.c_void_p))
def map_window(self, window: int, *, borderless: bool) -> None:
if borderless:
self._remove_decorations(window)
self.library.XMapRaised(self.display, window)
self.library.XFlush(self.display)
def refresh_render_surface(self, window: int) -> bool:
"""Recreate the minimize/restore event sequence after borderless styling.
Some Wine/DXVK combinations retain the host desktop-sized render surface
after the top-level game window becomes borderless. A normal user-driven
minimize and restore makes Wine reconcile the surface with the real window.
Request that same standard X11 lifecycle once without changing geometry.
"""
screen = self.library.XDefaultScreen(self.display)
if self.library.XIconifyWindow(self.display, window, screen) == 0:
return False
self.library.XSync(self.display, 0)
try:
time.sleep(WINDOW_RESTORE_DELAY_SECONDS)
finally:
# Mutter keeps an iconified client's own X window mapped beneath an
# unmapped frame, so XMapRaised alone cannot deiconify it. An explicit
# client unmap/remap generates a fresh MapRequest for the window manager.
# Always finish the remap if either short wait is interrupted, so the
# game cannot be stranded as a hidden window.
self.library.XUnmapWindow(self.display, window)
self.library.XSync(self.display, 0)
try:
time.sleep(WINDOW_REMAP_DELAY_SECONDS)
finally:
self.library.XMapRaised(self.display, window)
self.library.XSync(self.display, 0)
return True
def set_window_identity(
self,
window: int,
*,
resource_name: str = APPLICATION_WM_INSTANCE,
resource_class: str = APPLICATION_WM_CLASS,
) -> None:
"""Replace Proton's generic steamapp identity before taskbar matching."""
for label, value in (
("resource name", resource_name),
("resource class", resource_class),
):
if not value or "\x00" in value:
raise GameboxRuntimeError(f"invalid X11 {label}")
hints = _XClassHint(
res_name=resource_name.encode("utf-8"),
res_class=resource_class.encode("utf-8"),
)
if self.library.XSetClassHint(
self.display,
window,
ctypes.byref(hints),
) == 0:
raise GameboxRuntimeError("could not set the game window identity")
self.library.XSync(self.display, 0)
def suppress_wm_ping(self, window: int) -> bool:
"""Stop the WM hang prompt for one window, preserving its other protocols."""
ping_atom = int(self.library.XInternAtom(self.display, b"_NET_WM_PING", 0))
if ping_atom == 0:
return False
protocols = self._wm_protocols(window)
if protocols is None:
return False
filtered_protocols = _protocols_without(protocols, ping_atom)
if filtered_protocols == protocols:
return True
if filtered_protocols:
protocol_values = (ctypes.c_ulong * len(filtered_protocols))(
*filtered_protocols
)
status = self.library.XSetWMProtocols(
self.display,
window,
protocol_values,
len(filtered_protocols),
)
else:
status = self.library.XSetWMProtocols(
self.display,
window,
ctypes.POINTER(ctypes.c_ulong)(),
0,
)
if status == 0:
return False
self.library.XSync(self.display, 0)
return self._wm_protocols(window) == filtered_protocols
def _wm_protocols(self, window: int) -> tuple[int, ...] | None:
protocols = ctypes.POINTER(ctypes.c_ulong)()
protocol_count = ctypes.c_int()
status = self.library.XGetWMProtocols(
self.display,
window,
ctypes.byref(protocols),
ctypes.byref(protocol_count),
)
if status == 0:
return None
try:
return tuple(
int(protocols[index]) for index in range(protocol_count.value)
)
finally:
if protocols:
self.library.XFree(ctypes.cast(protocols, ctypes.c_void_p))
def _remove_decorations(self, window: int) -> None:
atom = self.library.XInternAtom(self.display, b"_MOTIF_WM_HINTS", 0)
if atom == 0:
return
hints = _MotifWmHints(
flags=1 << 1,
functions=0,
decorations=0,
input_mode=0,
status=0,
)
self.library.XChangeProperty(
self.display,
window,
atom,
atom,
32,
0,
ctypes.cast(ctypes.byref(hints), ctypes.POINTER(ctypes.c_ubyte)),
5,
)
def _window_title(self, window: int) -> str | None:
value = ctypes.c_char_p()
if self.library.XFetchName(self.display, window, ctypes.byref(value)) == 0:
return None
try:
if value.value is None:
return None
return value.value.decode("utf-8", errors="replace")
finally:
self.library.XFree(ctypes.cast(value, ctypes.c_void_p))
def _restore_error_handler(self) -> None:
if self._error_handler is None:
return
self.library.XSetErrorHandler(self._previous_error_handler)
self._error_handler = None
def _configure_signatures(self) -> None:
self.library.XSetErrorHandler.argtypes = [ctypes.c_void_p]
self.library.XSetErrorHandler.restype = ctypes.c_void_p
self.library.XOpenDisplay.argtypes = [ctypes.c_char_p]
self.library.XOpenDisplay.restype = ctypes.c_void_p
self.library.XDefaultScreen.argtypes = [ctypes.c_void_p]
self.library.XDefaultScreen.restype = ctypes.c_int
self.library.XDefaultRootWindow.argtypes = [ctypes.c_void_p]
self.library.XDefaultRootWindow.restype = ctypes.c_ulong
self.library.XQueryTree.argtypes = [
ctypes.c_void_p,
ctypes.c_ulong,
ctypes.POINTER(ctypes.c_ulong),
ctypes.POINTER(ctypes.c_ulong),
ctypes.POINTER(ctypes.POINTER(ctypes.c_ulong)),
ctypes.POINTER(ctypes.c_uint),
]
self.library.XQueryTree.restype = ctypes.c_int
self.library.XFetchName.argtypes = [
ctypes.c_void_p,
ctypes.c_ulong,
ctypes.POINTER(ctypes.c_char_p),
]
self.library.XFetchName.restype = ctypes.c_int
self.library.XInternAtom.argtypes = [
ctypes.c_void_p,
ctypes.c_char_p,
ctypes.c_int,
]
self.library.XInternAtom.restype = ctypes.c_ulong
self.library.XChangeProperty.argtypes = [
ctypes.c_void_p,
ctypes.c_ulong,
ctypes.c_ulong,
ctypes.c_ulong,
ctypes.c_int,
ctypes.c_int,
ctypes.POINTER(ctypes.c_ubyte),
ctypes.c_int,
]
self.library.XChangeProperty.restype = ctypes.c_int
self.library.XGetWindowProperty.argtypes = [
ctypes.c_void_p,
ctypes.c_ulong,
ctypes.c_ulong,
ctypes.c_long,
ctypes.c_long,
ctypes.c_int,
ctypes.c_ulong,
ctypes.POINTER(ctypes.c_ulong),
ctypes.POINTER(ctypes.c_int),
ctypes.POINTER(ctypes.c_ulong),
ctypes.POINTER(ctypes.c_ulong),
ctypes.POINTER(ctypes.POINTER(ctypes.c_ubyte)),
]
self.library.XGetWindowProperty.restype = ctypes.c_int
self.library.XSetClassHint.argtypes = [
ctypes.c_void_p,
ctypes.c_ulong,
ctypes.POINTER(_XClassHint),
]
self.library.XSetClassHint.restype = ctypes.c_int
self.library.XGetWMProtocols.argtypes = [
ctypes.c_void_p,
ctypes.c_ulong,
ctypes.POINTER(ctypes.POINTER(ctypes.c_ulong)),
ctypes.POINTER(ctypes.c_int),
]
self.library.XGetWMProtocols.restype = ctypes.c_int
self.library.XSetWMProtocols.argtypes = [
ctypes.c_void_p,
ctypes.c_ulong,
ctypes.POINTER(ctypes.c_ulong),
ctypes.c_int,
]
self.library.XSetWMProtocols.restype = ctypes.c_int
self.library.XMapRaised.argtypes = [ctypes.c_void_p, ctypes.c_ulong]
self.library.XMapRaised.restype = ctypes.c_int
self.library.XUnmapWindow.argtypes = [ctypes.c_void_p, ctypes.c_ulong]
self.library.XUnmapWindow.restype = ctypes.c_int
self.library.XIconifyWindow.argtypes = [
ctypes.c_void_p,
ctypes.c_ulong,
ctypes.c_int,
]
self.library.XIconifyWindow.restype = ctypes.c_int
self.library.XSync.argtypes = [ctypes.c_void_p, ctypes.c_int]
self.library.XSync.restype = ctypes.c_int
self.library.XFlush.argtypes = [ctypes.c_void_p]
self.library.XFlush.restype = ctypes.c_int
self.library.XFree.argtypes = [ctypes.c_void_p]
self.library.XFree.restype = ctypes.c_int
self.library.XCloseDisplay.argtypes = [ctypes.c_void_p]
self.library.XCloseDisplay.restype = ctypes.c_int
def _prepare_game_window(
mapper: _X11,
window: int,
*,
borderless: bool,
suppress_wm_ping: bool,
) -> None:
if suppress_wm_ping:
try:
ping_suppressed = mapper.suppress_wm_ping(window)
except Exception as exc:
print(
f"Warning: could not suppress game-window hang warnings ({exc}); "
"continuing normally",
file=sys.stderr,
flush=True,
)
else:
if ping_suppressed:
print(
"Game-window hang warnings suppressed for this launch.",
file=sys.stderr,
flush=True,
)
else:
print(
"Warning: could not verify game-window hang-warning "
"suppression; continuing normally",
file=sys.stderr,
flush=True,
)
mapper.map_window(window, borderless=borderless)
if not borderless:
return
try:
refreshed = mapper.refresh_render_surface(window)
except Exception as exc:
print(
f"Warning: could not synchronize the borderless game surface ({exc}); "
"continuing normally",
file=sys.stderr,
flush=True,
)
else:
if refreshed:
print(
"Borderless game surface synchronized with its window.",
file=sys.stderr,
flush=True,
)
else:
print(
"Warning: the window manager declined the borderless surface "
"refresh; continuing normally",
file=sys.stderr,
flush=True,
)
def _apply_game_window_identity(mapper: _X11, window: int) -> None:
try:
mapper.set_window_identity(window)
except Exception as exc:
print(
f"Warning: could not assign the PristonTale EU taskbar identity ({exc}); "
"continuing normally",
file=sys.stderr,
flush=True,
)
def run_game_window(
command: Sequence[str],
window_title: str = WINDOW_TITLE,
*,
borderless: bool = False,
suppress_wm_ping: bool = False,
) -> int:
if not command:
raise GameboxRuntimeError("game command cannot be empty")
mapper: _X11 | None = None
existing_window_ids: set[int] = set()
try:
created_mapper = _X11()
existing_window_ids = created_mapper.root_window_ids()
mapper = created_mapper
except GameboxRuntimeError as error:
print(
f"Warning: {error}; continuing without X11 window styling",
file=sys.stderr,
flush=True,
)
process = subprocess.Popen([str(value) for value in command])
if mapper is None:
print(
f"Game window ready: unmanaged {window_title}",
file=sys.stderr,
flush=True,
)
return int(process.wait())
game_window: int | None = None
game_title: str | None = None
game_window_created_at: float | None = None
deadline = time.monotonic() + WINDOW_DISCOVERY_TIMEOUT_SECONDS
try:
while process.poll() is None and time.monotonic() < deadline:
now = time.monotonic()
if game_window is None:
found = mapper.find_first_window(
window_title,
excluded_window_ids=existing_window_ids,
)
if found is not None:
window, title = found
game_window = window
game_title = title
game_window_created_at = now
_apply_game_window_identity(mapper, window)
print(
f"Game window created; preparing it: {title}",
file=sys.stderr,
flush=True,
)
if (
game_window is not None
and game_window_created_at is not None
and now - game_window_created_at >= WINDOW_READY_DELAY_SECONDS
):
_prepare_game_window(
mapper,
game_window,
borderless=borderless,
suppress_wm_ping=suppress_wm_ping,
)
print(
f"Game window ready: {game_title or window_title}",
file=sys.stderr,
flush=True,
)
return int(process.wait())
time.sleep(0.1)
if process.poll() is None:
print(
f"Warning: no new game window matching {window_title!r} appeared",
file=sys.stderr,
flush=True,
)
if game_window is not None:
_prepare_game_window(
mapper,
game_window,
borderless=borderless,
suppress_wm_ping=suppress_wm_ping,
)
return int(process.wait())
finally:
mapper.close()
def main(argv: Sequence[str] | None = None) -> int:
parser = argparse.ArgumentParser()
parser.add_argument("--window-title", default=WINDOW_TITLE)
parser.add_argument("--borderless", action="store_true")
parser.add_argument("--suppress-wm-ping", action="store_true")
parser.add_argument("command", nargs=argparse.REMAINDER)
arguments = parser.parse_args(argv)
command = arguments.command
if command and command[0] == "--":
command = command[1:]
try:
return run_game_window(
command,
arguments.window_title,
borderless=arguments.borderless,
suppress_wm_ping=arguments.suppress_wm_ping,
)
except (GameboxRuntimeError, OSError) as exc:
print(f"Error: {exc}", file=sys.stderr)
return 1
if __name__ == "__main__":
raise SystemExit(main())