Reverted experimental fix as game checks dll byte changes.
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@@ -1462,6 +1462,9 @@ def run_dashboard(paths: AppPaths) -> None:
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content.columnconfigure(1, weight=1, uniform="settings-card")
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borderless_value = tk.BooleanVar(value=current_settings.borderless)
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suppress_unresponsive_value = tk.BooleanVar(
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value=current_settings.suppress_unresponsive_warnings
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)
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runtime_value = tk.StringVar(value=current_settings.runtime)
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proton_sync_value = tk.StringVar(value=current_settings.proton_sync)
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proton_path_value = tk.StringVar(value=current_settings.proton_path or "")
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@@ -1559,6 +1562,7 @@ def run_dashboard(paths: AppPaths) -> None:
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refresh_rate=current_settings.refresh_rate,
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fullscreen=current_settings.fullscreen,
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borderless=borderless_value.get(),
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suppress_unresponsive_warnings=suppress_unresponsive_value.get(),
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scaler=current_settings.scaler,
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filter=current_settings.filter,
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runtime=runtime_value.get(),
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@@ -1600,7 +1604,13 @@ def run_dashboard(paths: AppPaths) -> None:
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text="Borderless",
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variable=borderless_value,
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style="Settings.TCheckbutton",
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).pack(side="left")
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).pack(anchor="w")
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ttk.Checkbutton(
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presentation,
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text="Suppress false 'not responding' warnings",
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variable=suppress_unresponsive_value,
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style="Settings.TCheckbutton",
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).pack(anchor="w", pady=(7, 0))
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rendering_card = ttk.LabelFrame(
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content,
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