Reverted experimental fix as game checks dll byte changes.
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@@ -19,6 +19,7 @@ class Settings:
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refresh_rate: int = 60
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fullscreen: bool = False
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borderless: bool = True
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suppress_unresponsive_warnings: bool = True
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scaler: str = "fit"
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filter: str = "linear"
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runtime: str = "auto"
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@@ -48,6 +49,11 @@ def load_settings(paths: AppPaths) -> Settings:
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refresh_rate=_integer(value, "refresh_rate", 60),
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fullscreen=_boolean(value, "fullscreen", False),
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borderless=_boolean(value, "borderless", True),
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suppress_unresponsive_warnings=_boolean(
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value,
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"suppress_unresponsive_warnings",
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True,
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),
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scaler=_string(value, "scaler", "fit"),
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filter=_string(value, "filter", "linear"),
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runtime=_string(value, "runtime", "auto"),
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