Reverted experimental fix as game checks dll byte changes.
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@@ -106,7 +106,7 @@ def inspect_runtime_compatibility(
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source_scene_sha256 = inspection.file_sha256
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scene_action = _scene_action(inspection)
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# Retain the keyword for callers from the 0.5.8 candidate. The runtime
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# view is now always publisher-pristine; activation happens in memory.
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# view and loaded process are now always publisher-pristine.
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_ = use_world_fix
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binary_action = _inspect_runtime_binary_action(paths, source)
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except (OSError, ValueError, OverlayError) as exc:
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@@ -144,8 +144,8 @@ def prepare_runtime_view(
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inspection = inspect_wrapped_assbin(source_scene)
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action = _scene_action(inspection)
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game_save = _prepare_persistent_save(paths, source)
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# ``use_world_fix`` is retained as a compatibility keyword. No code path may
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# replace the publisher DLL; the post-login fix is selected by ``run_game``.
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# ``use_world_fix`` is retained as a compatibility keyword. The retired
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# helper is never selected and no code path may replace the publisher DLL.
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_ = use_world_fix
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binary_action, game_exe_source, game_dll_source = _runtime_game_binary_sources(
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paths,
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