Fixed some issues and pushed last release.

This commit is contained in:
2026-10-25 13:05:41 +01:00
parent 531480b195
commit b6de80e758
3 changed files with 81 additions and 13 deletions

View File

@@ -1708,6 +1708,8 @@ def _focus_game_window(
focused = _repair_game_window_focus(mapper, window)
else:
# Host focus may have changed during the dashboard handoff delay.
# The nested monitor owns startup mapping so it can defer that step
# until the host becomes active and handle replacement login clients.
focused = _repair_gamescope_game_window_focus(mapper, window)
outcome = "focused" if focused else "focus_not_owned"
except Exception as exc:
@@ -1975,6 +1977,14 @@ def _resolve_gamescope_game_window(
except Exception:
return None
if found is None:
# A named GE startup client can exist before Gamescope gives it
# WM_STATE. Keep following it while waiting for host focus instead of
# permanently excluding it as if it were a destroyed login window.
try:
if mapper.window_state(window) is None and mapper.window_size(window) is not None:
return window
except Exception:
pass
return None
replacement, title = found
_apply_game_window_identity(mapper, replacement)
@@ -2256,6 +2266,60 @@ def _maintain_game_window_focus(
return int(process.wait())
def _prepare_gamescope_startup_window(
mapper: _X11,
window: int,
prepared_windows: set[int],
*,
diagnostics: WindowDiagnosticRecorder | None = None,
) -> None:
"""Map each new nested client once, deferring while its host is inactive."""
if window in prepared_windows:
return
try:
if mapper.window_state(window) is not None:
# A previously managed window losing WM_STATE later is a teardown,
# not permission to map it again. Nested iconify recovery is separate.
prepared_windows.add(window)
return
if not _gamescope_host_focus_is_allowed() or mapper.window_size(window) is None:
return
# Recheck state and host ownership after the X11 geometry round trip.
if mapper.window_state(window) is not None:
prepared_windows.add(window)
return
if not _gamescope_host_focus_is_allowed():
return
except Exception:
return
# GE publishes its title before mapping the initial client. Mapping only
# this nested window restores Gamescope's surface without resizing it or
# activating a desktop window. Bound attempts even if the WM never replies.
prepared_windows.add(window)
try:
mapper.map_window(window, borderless=False)
if diagnostics is not None:
diagnostics.record("nested_startup_window_mapped", window_id=window)
deadline = time.monotonic() + WINDOW_STATE_CONFIRM_TIMEOUT_SECONDS
while mapper.window_state(window) is None:
remaining = deadline - time.monotonic()
if remaining <= 0 or not _gamescope_host_focus_is_allowed():
break
time.sleep(min(WINDOW_CONFIRM_POLL_SECONDS, remaining))
except Exception as exc:
if diagnostics is not None:
diagnostics.record(
"nested_startup_mapping_failed", window_id=window,
error_type=type(exc).__name__,
)
print(
f"Warning: could not map the nested startup window ({exc}); continuing normally",
file=sys.stderr, flush=True,
)
def _maintain_gamescope_game_window_focus(
mapper: _X11,
process: subprocess.Popen[bytes],
@@ -2269,6 +2333,7 @@ def _maintain_gamescope_game_window_focus(
active_window: int = window
retired_window_ids = set(existing_window_ids)
prepared_windows: set[int] = set()
next_focus_repair_at = (
time.monotonic() + GAMESCOPE_FOCUS_REPAIR_INTERVAL_SECONDS
)
@@ -2301,6 +2366,9 @@ def _maintain_gamescope_game_window_focus(
if resolved_window_id != active_window:
retired_window_ids.add(active_window)
active_window = resolved_window_id
_prepare_gamescope_startup_window(
mapper, active_window, prepared_windows, diagnostics=diagnostics,
)
if diagnostics is None:
_repair_gamescope_game_window_focus(mapper, active_window)
else: