More changes and fixes to use the new native world (game.dll) fixes.
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@@ -139,8 +139,13 @@ def build_parser() -> argparse.ArgumentParser:
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play.add_argument("--no-box", action="store_true", help="launch without X11 window styling")
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play.add_argument(
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"--publisher-dll",
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"--no-world-fix",
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action="store_true",
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help="diagnostic fallback: disable the post-authentication world fix",
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dest="publisher_dll",
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help=(
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"diagnostic fallback: disable the in-memory post-login world fix "
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"(the publisher DLL is always used)"
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),
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)
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play.add_argument("--dry-run", action="store_true")
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play.add_argument("--skip-runtime-setup", action="store_true")
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@@ -348,6 +353,10 @@ def _login_diagnostics(paths: AppPaths, timeout_seconds: float, as_json: bool) -
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print(f"game.dll: {report.game_dll}")
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if report.game_dll_sha256:
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print(f"DLL SHA-256: {report.game_dll_sha256}")
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world_fix_status = "ready" if report.world_fix_helper_ready else "not ready"
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print(f"World fix: {world_fix_status} ({report.world_fix_helper})")
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if report.world_fix_helper_sha256:
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print(f"Helper SHA: {report.world_fix_helper_sha256}")
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if report.runtime_kind:
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print(f"Runtime: {report.runtime_kind} ({report.runtime_path or 'unknown path'})")
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else:
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@@ -626,11 +635,7 @@ def _play_locked(
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overlay = None
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_print_operation_status(as_json, 1, 4, "Preparing the managed game view…")
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if not dry_run:
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overlay = prepare_runtime_view(
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paths,
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source,
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use_world_fix=not publisher_dll,
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)
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overlay = prepare_runtime_view(paths, source)
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_print_operation_status(as_json, 2, 4, "Selecting the configured game runtime…")
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selection = select_runtime(settings)
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runner = _runner(paths, "play", dry_run)
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@@ -652,6 +657,7 @@ def _play_locked(
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selection,
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runner,
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use_gamebox=not no_box,
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use_world_fix=not publisher_dll,
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)
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except KeyboardInterrupt:
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current_game_log = _current_game_log(
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