Fixed a issue with resource exhaustion for directx.

This commit is contained in:
2026-09-15 21:48:27 +02:00
parent 06469a0ad3
commit 9ef0eff2f5
3 changed files with 49 additions and 19 deletions

View File

@@ -394,6 +394,7 @@ def play_locked(
if recommended_comparison is not None:
runtime_issues["recommended_one_variable_comparison"] = recommended_comparison
clean_exit = outcome.returncode == 0 and current_game_crash is None
session_issue = game_log_issue_reason(current_game_log)
launch_evidence = game_readiness_signal
if launch_evidence is None and current_game_log is not None:
launch_evidence = "game_log"
@@ -402,6 +403,8 @@ def play_locked(
launch_succeeded = launch_evidence is not None
report = {
"ok": clean_exit,
"degraded": session_issue is not None,
"session_issue": session_issue,
"launch_succeeded": launch_succeeded,
"dry_run": dry_run,
"runtime": asdict(selection),
@@ -430,6 +433,7 @@ def play_locked(
**window_launch_metadata,
"runtime_seconds": round(game_runtime_seconds),
"clean_exit": clean_exit,
"degraded": session_issue is not None,
"timed_out": outcome.timed_out,
"launch_succeeded": launch_succeeded,
"game_window_ready": game_window_ready,
@@ -440,7 +444,7 @@ def play_locked(
"realm": start_option.name,
**api._game_exit_metadata(outcome.returncode, selection.kind),
}
if not clean_exit:
if not clean_exit or session_issue is not None:
common_game_metadata["failure_reason"] = game_failure_reason(
outcome,
current_game_log,
@@ -516,6 +520,10 @@ def play_locked(
exit_message = game_crash_message(current_game_log)
elif outcome.timed_out:
exit_message = "Game session timed out"
elif session_issue == "direct3d_resource_exhaustion":
exit_message = (
"Game client exited after logging Direct3D resource exhaustion"
)
elif common_game_metadata.get("signal_inferred") is True:
signal_wrapper = (
"Proton" if selection.kind == "proton7" else "UMU"
@@ -537,12 +545,14 @@ def play_locked(
severity=(
"error"
if current_game_crash is not None
else "info" if clean_exit else "warning"
else "warning"
if not clean_exit or session_issue is not None
else "info"
),
message=exit_message,
metadata=(
common_game_metadata
if clean_exit
if clean_exit and session_issue is None
else {
**common_game_metadata,
**failure_evidence,
@@ -646,7 +656,7 @@ def game_failure_reason(
current_game_crash: dict[str, object] | None,
exit_metadata: dict[str, object],
) -> str:
"""Classify the strongest evidence recorded for a failed game session."""
"""Classify the strongest evidence recorded for a failed or degraded session."""
if current_game_log and current_game_log.get("runtime_out_of_memory") is True:
return "direct3d_resource_exhaustion"
@@ -659,6 +669,16 @@ def game_failure_reason(
return "nonzero_exit"
def game_log_issue_reason(
current_game_log: dict[str, object] | None,
) -> str | None:
"""Classify native-log evidence that degraded an otherwise clean process exit."""
if current_game_log and current_game_log.get("runtime_out_of_memory") is True:
return "direct3d_resource_exhaustion"
return None
def game_crash_message(current_game_log: dict[str, object] | None) -> str:
if (
current_game_log is not None
@@ -971,6 +991,16 @@ def print_game_outcome(
)
elif outcome.timed_out:
print("Game client timed out and was stopped.", file=sys.stderr)
elif (
outcome.returncode == 0
and game_log_issue_reason(current_game_log)
== "direct3d_resource_exhaustion"
):
print(
"Game client exited with status 0 after logging Direct3D resource "
"exhaustion.",
file=sys.stderr,
)
elif outcome.returncode == 0:
print("Game client exited normally.")
elif outcome.returncode is None:
@@ -1039,8 +1069,8 @@ def print_interrupted_game_log(report: dict[str, object]) -> None:
print(
"Detected Direct3D resource exhaustion in the 32-bit game process"
+ effect_text
+ ". Restarting the client can recover temporarily; depot repair will not "
"fix this failure.",
+ ". Restarting clears the process address space, but this condition can "
"recur; depot repair will not fix it.",
file=sys.stderr,
)
elif report["managed_asset_integrity_failed"]: