Fixed more issues with Cinnamon window resizing and popups.
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@@ -509,6 +509,9 @@ def run_game(
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output_line_filter=output_line_filter,
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pass_fds=pass_fds,
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telemetry_stage="game_start",
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# Play distinguishes a failed launch from a nonzero status returned after
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# a visible game session. Its game-specific event retains that context.
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report_failure_telemetry=False,
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)
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