Fixed issues with windowed mode and fullscreen.

This commit is contained in:
2026-09-02 20:55:00 +02:00
parent 55b2292bfe
commit 6f20b5e359
3 changed files with 368 additions and 39 deletions

View File

@@ -19,8 +19,12 @@ from .desktop_identity import (
WINDOW_TITLE = APPLICATION_NAME
WINDOW_DISCOVERY_TIMEOUT_SECONDS = 60.0
WINDOW_READY_DELAY_SECONDS = 0.5
WINDOW_BORDERLESS_SETTLE_SECONDS = 0.1
WINDOW_SURFACE_SETTLE_SECONDS = 0.1
WINDOW_SURFACE_REFRESH_DELAY_SECONDS = 0.15
WINDOW_NUDGE_CONFIRM_TIMEOUT_SECONDS = 0.15
WINDOW_STATE_CONFIRM_TIMEOUT_SECONDS = 0.75
WINDOW_GEOMETRY_CONFIRM_TIMEOUT_SECONDS = 0.5
WINDOW_CONFIRM_POLL_SECONDS = 0.025
WINDOW_FOCUS_DELAY_SECONDS = 0.2
WINDOW_STARTUP_GUARD_SECONDS = 12.0
WINDOW_STARTUP_POLL_SECONDS = 0.1
@@ -32,6 +36,8 @@ _X_CLIENT_MESSAGE = 33
_X_SUBSTRUCTURE_NOTIFY_MASK = 1 << 19
_X_SUBSTRUCTURE_REDIRECT_MASK = 1 << 20
_X_WM_STATE_ICONIC = 3
_NET_WM_STATE_REMOVE = 0
_NET_WM_STATE_SOURCE_APPLICATION = 1
_MOTIF_HINTS_DECORATIONS = 1 << 1
_X_ERROR_HANDLER = ctypes.CFUNCTYPE(ctypes.c_int, ctypes.c_void_p, ctypes.c_void_p)
@@ -280,6 +286,88 @@ class _X11:
return False
return hints[2] == 0
def window_is_fullscreen_or_maximized(self, window: int) -> bool:
"""Return whether EWMH currently marks the client as screen-filling."""
states = self._long_property(window, b"_NET_WM_STATE", 64)
if not states:
return False
return any(
atom != 0 and atom in states
for atom in self._screen_filling_state_atoms()
)
def force_windowed_state(self, window: int) -> bool:
"""Remove fullscreen/maximized EWMH state and wait for WM acknowledgement.
The state property must not be edited directly on a mapped client. EWMH
requires a client message to the root window so KWin/XWayland can restore
the window's previous geometry before the render surface is refreshed.
Return ``True`` only when a screen-filling state was present and its removal
was confirmed. Return ``False`` when the window was already normal.
"""
states = set(self._long_property(window, b"_NET_WM_STATE", 64) or ())
fullscreen, maximized_vertical, maximized_horizontal = (
self._screen_filling_state_atoms()
)
maximized = tuple(
atom
for atom in (maximized_vertical, maximized_horizontal)
if atom != 0 and atom in states
)
fullscreen_is_set = fullscreen != 0 and fullscreen in states
if not maximized and not fullscreen_is_set:
return False
state_atom = self._intern_atom(b"_NET_WM_STATE", only_if_exists=True)
if state_atom == 0:
raise GameboxRuntimeError("the window manager has no EWMH state atom")
requests: list[tuple[int, int]] = []
if maximized:
requests.append(
(maximized[0], maximized[1] if len(maximized) > 1 else 0)
)
if fullscreen_is_set:
requests.append((fullscreen, 0))
for first_state, second_state in requests:
if not self._send_root_client_message(
window,
state_atom,
(
_NET_WM_STATE_REMOVE,
first_state,
second_state,
_NET_WM_STATE_SOURCE_APPLICATION,
0,
),
):
raise GameboxRuntimeError(
"the window manager rejected the windowed-state request"
)
if not self._wait_for_windowed_state(window):
raise GameboxRuntimeError(
"the window manager did not confirm normal windowed state"
)
return True
def _screen_filling_state_atoms(self) -> tuple[int, int, int]:
return (
self._intern_atom(b"_NET_WM_STATE_FULLSCREEN", only_if_exists=True),
self._intern_atom(b"_NET_WM_STATE_MAXIMIZED_VERT", only_if_exists=True),
self._intern_atom(b"_NET_WM_STATE_MAXIMIZED_HORZ", only_if_exists=True),
)
def _wait_for_windowed_state(self, window: int) -> bool:
deadline = time.monotonic() + WINDOW_STATE_CONFIRM_TIMEOUT_SECONDS
while self.window_is_fullscreen_or_maximized(window):
remaining = deadline - time.monotonic()
if remaining <= 0:
return False
time.sleep(min(WINDOW_CONFIRM_POLL_SECONDS, remaining))
return True
def _long_property(
self,
window: int,
@@ -349,13 +437,49 @@ class _X11:
return None
return width.value, height.value
def _wait_for_window_size(
self,
window: int,
expected_size: tuple[int, int],
*,
timeout_seconds: float = WINDOW_GEOMETRY_CONFIRM_TIMEOUT_SECONDS,
) -> bool:
"""Wait briefly for an asynchronous WM ConfigureRequest decision."""
deadline = time.monotonic() + timeout_seconds
while self.window_size(window) != expected_size:
remaining = deadline - time.monotonic()
if remaining <= 0:
return False
time.sleep(min(WINDOW_CONFIRM_POLL_SECONDS, remaining))
return True
def _resize_window_and_wait(
self,
window: int,
target_size: tuple[int, int],
*,
timeout_seconds: float = WINDOW_GEOMETRY_CONFIRM_TIMEOUT_SECONDS,
) -> bool:
width, height = target_size
self.library.XResizeWindow(self.display, window, width, height)
self.library.XSync(self.display, 0)
return self._wait_for_window_size(
window,
target_size,
timeout_seconds=timeout_seconds,
)
def map_window(
self,
window: int,
*,
borderless: bool,
) -> tuple[int, int] | None:
target_size = self.window_size(window) if borderless else None
# Capture the real client size for both decorated and borderless windows.
# Wine/DXVK can otherwise retain a desktop-sized render surface inside a
# smaller decorated client on some window managers.
target_size = self.window_size(window)
if borderless:
self._remove_decorations(window)
self.library.XMapRaised(self.display, window)
@@ -368,11 +492,11 @@ class _X11:
*,
target_size: tuple[int, int] | None = None,
) -> bool:
"""Nudge the mapped client size once after borderless styling.
"""Nudge the mapped client size once after Wine creates the window.
Some Wine/DXVK combinations retain the host desktop-sized render surface
after the top-level game window becomes borderless. A one-pixel resize followed
by an exact restore makes Wine reconcile the surface with the real window.
inside a smaller top-level game window. A one-pixel resize followed by an
exact restore makes Wine reconcile the surface with the real client size.
Never iconify or unmap a Wine client for this refresh. Wine can process the
resulting state change after startup and minimize the game at its login screen.
@@ -392,26 +516,22 @@ class _X11:
else:
return False
self.library.XResizeWindow(
self.display,
window,
nudged_width,
nudged_height,
)
self.library.XSync(self.display, 0)
try:
time.sleep(WINDOW_SURFACE_REFRESH_DELAY_SECONDS)
finally:
# Always restore the exact starting dimensions if the short wait is
# interrupted. The game remains mapped for the entire operation.
self.library.XResizeWindow(
self.display,
nudge_confirmed = self._resize_window_and_wait(
window,
original_width,
original_height,
(nudged_width, nudged_height),
timeout_seconds=WINDOW_NUDGE_CONFIRM_TIMEOUT_SECONDS,
)
self.library.XSync(self.display, 0)
return True
if nudge_confirmed:
time.sleep(WINDOW_SURFACE_REFRESH_DELAY_SECONDS)
finally:
# Always request and verify the exact starting dimensions, including when
# KWin declined the nudge or the short wait was interrupted.
restore_confirmed = self._resize_window_and_wait(
window,
(original_width, original_height),
)
return nudge_confirmed and restore_confirmed
def focus_window(self, window: int) -> None:
"""Raise the mapped game client and give it keyboard focus."""
@@ -434,16 +554,32 @@ class _X11:
)
if active_window == 0:
return False
return self._send_root_client_message(
window,
active_window,
(1, _X_CURRENT_TIME, 0, 0, 0),
)
def _send_root_client_message(
self,
window: int,
message_type: int,
data: Sequence[int],
) -> bool:
"""Send one 32-bit EWMH client message to the root window."""
if len(data) != 5:
raise ValueError("an X11 client message requires exactly five values")
event = _XEvent()
event.client_message.type = _X_CLIENT_MESSAGE
event.client_message.serial = 0
event.client_message.send_event = 1
event.client_message.display = self.display
event.client_message.window = window
event.client_message.message_type = active_window
event.client_message.message_type = message_type
event.client_message.format = 32
event.client_message.data.longs[0] = 1
event.client_message.data.longs[1] = _X_CURRENT_TIME
for index, value in enumerate(data):
event.client_message.data.longs[index] = value
status = self.library.XSendEvent(
self.display,
self.library.XDefaultRootWindow(self.display),
@@ -724,10 +860,38 @@ def _prepare_game_window(
flush=True,
)
target_size = mapper.map_window(window, borderless=borderless)
if not borderless:
return
if target_size is not None:
time.sleep(WINDOW_BORDERLESS_SETTLE_SECONDS)
forced_windowed = False
try:
forced_windowed = mapper.force_windowed_state(window)
except Exception as exc:
print(
f"Warning: could not force the game into normal windowed mode ({exc}); "
"continuing with surface synchronization",
file=sys.stderr,
flush=True,
)
else:
if forced_windowed:
print(
"Game window forced out of fullscreen/maximized mode.",
file=sys.stderr,
flush=True,
)
if target_size is not None or forced_windowed:
time.sleep(WINDOW_SURFACE_SETTLE_SECONDS)
if forced_windowed:
# Let KWin finish restoring the pre-fullscreen client geometry before it
# becomes the authoritative surface size.
try:
target_size = mapper.window_size(window)
except Exception as exc:
print(
f"Warning: could not read the restored game-window size ({exc}); "
"retrying during surface synchronization",
file=sys.stderr,
flush=True,
)
target_size = None
try:
if target_size is None:
refreshed = mapper.refresh_render_surface(window)
@@ -738,7 +902,7 @@ def _prepare_game_window(
)
except Exception as exc:
print(
f"Warning: could not synchronize the borderless game surface ({exc}); "
f"Warning: could not synchronize the game surface ({exc}); "
"continuing normally",
file=sys.stderr,
flush=True,
@@ -746,13 +910,13 @@ def _prepare_game_window(
else:
if refreshed:
print(
"Borderless game surface synchronized with its window.",
"Game render surface synchronized with its window.",
file=sys.stderr,
flush=True,
)
else:
print(
"Warning: the window manager declined the borderless surface "
"Warning: the window manager declined the game-surface "
"refresh; continuing normally",
file=sys.stderr,
flush=True,
@@ -814,6 +978,7 @@ def _guard_game_window_startup(
while process.poll() is None and time.monotonic() < deadline:
try:
state = mapper.window_state(window)
screen_filling = mapper.window_is_fullscreen_or_maximized(window)
borderless_now = (
mapper.window_is_borderless(window) if borderless else None
)
@@ -826,13 +991,23 @@ def _guard_game_window_startup(
)
return
became_iconic = state == _X_WM_STATE_ICONIC
entered_screen_filling_mode = screen_filling is True
login_style_reset = borderless_was_applied and borderless_now is False
if not became_iconic and not login_style_reset:
if (
not became_iconic
and not entered_screen_filling_mode
and not login_style_reset
):
time.sleep(WINDOW_STARTUP_POLL_SECONDS)
continue
recovery_count += 1
reason = "was minimized" if became_iconic else "changed its window layout"
if became_iconic:
reason = "was minimized"
elif entered_screen_filling_mode:
reason = "entered fullscreen/maximized mode"
else:
reason = "changed its window layout"
print(
f"Game startup window {reason}; restoring and refocusing it.",
file=sys.stderr,