Reworked the gamescope to work better with scaling and maximize window.
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@@ -131,6 +131,9 @@ def open_settings_dialog(
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content.columnconfigure(1, weight=1, uniform="settings-card")
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borderless_value = tk.BooleanVar(value=current_settings.borderless)
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allow_window_resizing_value = tk.BooleanVar(
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value=current_settings.allow_window_resizing
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)
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ui_scale_value = tk.StringVar(
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value=setting_label(current_settings.ui_scale, UI_SCALE_LABELS)
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)
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@@ -265,6 +268,7 @@ def open_settings_dialog(
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updated_settings = update_settings(
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paths,
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borderless=borderless_value.get(),
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allow_window_resizing=allow_window_resizing_value.get(),
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ui_scale=setting_value(ui_scale_value.get(), UI_SCALE_LABELS),
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suppress_unresponsive_warnings=suppress_unresponsive_value.get(),
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runtime=setting_value(runtime_value.get(), RUNTIME_LABELS),
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@@ -301,8 +305,12 @@ def open_settings_dialog(
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ttk.Label(
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display_card,
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text=(
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"Decorated game windows become freely resizable with persistent maximize "
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"support after startup. Borderless mode removes all host decorations."
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"Gamescope can resize the desktop window while keeping the game's 32-bit "
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"Direct3D surface fixed. The game keeps its aspect ratio as the window "
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"resizes, with black bars when the window has a different shape. Maximize "
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"the window or press Super+F to toggle fullscreen. "
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"If Gamescope is unavailable, the launcher keeps the native game window "
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"at its configured size."
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),
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style="SettingsHint.TLabel",
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wraplength=360,
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@@ -317,6 +325,14 @@ def open_settings_dialog(
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cursor="hand2",
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takefocus=True,
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).pack(fill="x")
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ttk.Checkbutton(
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presentation,
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text="Use a resizable scaled window (Gamescope)",
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variable=allow_window_resizing_value,
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style="Settings.TCheckbutton",
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cursor="hand2",
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takefocus=True,
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).pack(fill="x", pady=(7, 0))
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ttk.Checkbutton(
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presentation,
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text="Suppress false 'not responding' warnings",
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