Reworked the gamescope to work better with scaling and maximize window.

This commit is contained in:
2026-09-06 10:57:42 +02:00
parent f0d631be66
commit 3a01c6ba2a
10 changed files with 920 additions and 12 deletions

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"""Launch Gamescope with low-overhead host-window resize behavior."""
from __future__ import annotations
import argparse
import hashlib
import os
from pathlib import Path
import platform
import re
import subprocess
import sys
import tempfile
import time
from collections.abc import Mapping, Sequence
from .gamebox_runtime import GameboxRuntimeError, _X11
WINDOW_DISCOVERY_TIMEOUT_SECONDS = 10.0
WINDOW_DISCOVERY_POLL_SECONDS = 0.05
RESIZE_STEPS_PER_GAME_CANVAS = 20
MIN_RESIZE_INCREMENT = 8
MAX_RESIZE_INCREMENT = 96
CHILD_STATUS_POLL_SECONDS = 0.05
GAMESCOPE_VERSION_TIMEOUT_SECONDS = 1.0
WAYLAND_BACKING_FIX_VERSION = (3, 16, 28)
BUNDLED_GAMESCOPE_VERSION = (3, 16, 20)
BUNDLED_GAMESCOPE_FILENAME = "gamescope-3.16.20-ubuntu26.04-amd64"
BUNDLED_GAMESCOPE_SHA256 = (
"d4a082d8db0c467f65b429b6fb339b56b9a0d3e17e9c1957ede9ba1cb9a3ec90"
)
BUNDLED_GAMESCOPE_OS_ID = "ubuntu"
BUNDLED_GAMESCOPE_OS_VERSION = "26.04"
HASH_READ_SIZE = 256 * 1024
_GAMESCOPE_VERSION_PATTERN = re.compile(
r"\bgamescope\s+version\s+(\d+)\.(\d+)\.(\d+)",
re.IGNORECASE,
)
class GamescopeRuntimeError(RuntimeError):
"""Raised when the Gamescope process cannot be started."""
def resize_increments(width: int, height: int) -> tuple[int, int]:
"""Return coarse-enough size steps to avoid a swapchain rebuild storm."""
if width <= 0 or height <= 0:
raise ValueError("game canvas dimensions must be positive")
return (
min(
MAX_RESIZE_INCREMENT,
max(MIN_RESIZE_INCREMENT, width // RESIZE_STEPS_PER_GAME_CANVAS),
),
min(
MAX_RESIZE_INCREMENT,
max(MIN_RESIZE_INCREMENT, height // RESIZE_STEPS_PER_GAME_CANVAS),
),
)
def _supervised_command(
command: Sequence[str],
status_file: Path,
backend: str,
*,
force_composition: bool = False,
) -> list[str]:
"""Select a presentation backend and wrap the primary child."""
if not command:
raise ValueError("Gamescope command cannot be empty")
if backend not in {"sdl", "wayland"}:
raise ValueError(f"unsupported Gamescope backend: {backend}")
result = [
str(command[0]),
"--backend",
backend,
"--keep-alive",
]
if backend == "sdl" or force_composition:
result.append("--force-composition")
result.extend(map(str, command[1:]))
try:
separator = result.index("--")
except ValueError as exc:
raise ValueError("Gamescope command has no nested command separator") from exc
if separator == len(result) - 1:
raise ValueError("Gamescope command has no nested command")
result[separator + 1:separator + 1] = [
sys.executable,
"-m",
"ptlinux.gamescope_child_runtime",
"--status-file",
str(status_file),
"--",
]
return result
def _read_gamescope_version(executable: str) -> tuple[int, int, int] | None:
"""Read Gamescope's release tuple without delaying a normal launch."""
try:
completed = subprocess.run(
[executable, "--version"],
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
text=True,
encoding="utf-8",
errors="replace",
timeout=GAMESCOPE_VERSION_TIMEOUT_SECONDS,
check=False,
)
except (OSError, subprocess.TimeoutExpired):
return None
if completed.returncode != 0:
return None
match = _GAMESCOPE_VERSION_PATTERN.search(completed.stdout)
if match is None:
return None
major, minor, patch = match.groups()
return int(major), int(minor), int(patch)
def _bundled_gamescope_path() -> Path:
return Path(__file__).resolve().parent / "native" / BUNDLED_GAMESCOPE_FILENAME
def _bundled_gamescope_host_supported() -> bool:
"""Limit the distribution-specific executable to its build target."""
if sys.platform != "linux" or platform.machine().casefold() not in {
"amd64",
"x86_64",
}:
return False
try:
release = platform.freedesktop_os_release()
except OSError:
return False
return (
release.get("ID", "").casefold() == BUNDLED_GAMESCOPE_OS_ID
and release.get("VERSION_ID") == BUNDLED_GAMESCOPE_OS_VERSION
)
def _bundled_gamescope_is_usable() -> bool:
"""Verify the launcher-local executable before selecting it."""
if not _bundled_gamescope_host_supported():
return False
path = _bundled_gamescope_path()
try:
if not path.is_file() or not os.access(path, os.X_OK):
return False
digest = hashlib.sha256()
with path.open("rb") as handle:
for chunk in iter(lambda: handle.read(HASH_READ_SIZE), b""):
digest.update(chunk)
except OSError:
return False
return digest.hexdigest() == BUNDLED_GAMESCOPE_SHA256
def _select_wayland_gamescope(executable: str) -> tuple[str, bool, bool]:
"""Choose a direct-safe Gamescope or request the stable composed path."""
version = _read_gamescope_version(executable)
if version is not None and version >= WAYLAND_BACKING_FIX_VERSION:
return executable, False, False
if version == BUNDLED_GAMESCOPE_VERSION and _bundled_gamescope_is_usable():
return str(_bundled_gamescope_path()), False, True
return executable, True, False
def _wayland_socket_available(environment: Mapping[str, str]) -> bool:
"""Return whether the launch environment names an accessible Wayland socket."""
display = environment.get("WAYLAND_DISPLAY", "").strip()
if not display:
return False
display_path = Path(display)
if not display_path.is_absolute():
runtime_directory = environment.get("XDG_RUNTIME_DIR", "").strip()
if not runtime_directory:
return False
display_path = Path(runtime_directory) / display_path
try:
return display_path.is_socket()
except OSError:
return False
def _select_host_backend(environment: Mapping[str, str]) -> str:
"""Prefer Wayland's retained-buffer resize path when it is usable."""
if _wayland_socket_available(environment):
return "wayland"
return "sdl"
def _create_child_status_file() -> Path:
"""Create a private rendezvous file inherited by the nested child command."""
runtime_directory = os.environ.get("XDG_RUNTIME_DIR")
try:
file_descriptor, path = tempfile.mkstemp(
prefix="ptlinux-gamescope-status-",
dir=runtime_directory,
)
except OSError:
file_descriptor, path = tempfile.mkstemp(prefix="ptlinux-gamescope-status-")
os.close(file_descriptor)
return Path(path)
def _read_child_status(status_file: Path) -> int | None:
try:
value = status_file.read_text(encoding="ascii").strip()
except (FileNotFoundError, OSError, UnicodeError):
return None
if not value:
return None
try:
returncode = int(value, 10)
except ValueError:
return None
if returncode < -255 or returncode > 255:
return None
return returncode
def _process_exit_status(returncode: int) -> int:
if returncode < 0:
return 128 + min(-returncode, 127)
return min(returncode, 255)
def _wait_for_optimized_gamescope(
process: subprocess.Popen[bytes],
status_file: Path,
) -> int:
"""Return the real child status and bypass old Gamescope shutdown bugs."""
while True:
child_status = _read_child_status(status_file)
if child_status is not None:
if process.poll() is None:
process.kill()
process.wait()
return _process_exit_status(child_status)
gamescope_status = process.poll()
if gamescope_status is not None:
child_status = _read_child_status(status_file)
return _process_exit_status(
gamescope_status if child_status is None else child_status
)
time.sleep(CHILD_STATUS_POLL_SECONDS)
def _open_host_x11() -> _X11 | None:
"""Open the host X11 connection used by Gamescope's SDL window."""
if not os.environ.get("DISPLAY"):
return None
try:
return _X11()
except GameboxRuntimeError:
return None
def _tune_process_window(
mapper: _X11,
process: subprocess.Popen[bytes],
width: int,
height: int,
) -> tuple[int, int] | None:
"""Stabilize resizing once the SDL host window becomes available."""
deadline = time.monotonic() + WINDOW_DISCOVERY_TIMEOUT_SECONDS
while process.poll() is None and time.monotonic() < deadline:
window = mapper.find_window_by_pid(process.pid)
if window is not None:
increments = resize_increments(width, height)
increments_applied = mapper.set_resize_increments(
window,
(width, height),
increments,
)
compositing_preferred = mapper.prefer_composited_presentation(window)
if increments_applied and compositing_preferred:
return increments
time.sleep(WINDOW_DISCOVERY_POLL_SECONDS)
return None
def run_gamescope(command: Sequence[str], width: int, height: int) -> int:
"""Run Gamescope with stable host presentation for the current session."""
if not command:
raise GamescopeRuntimeError("Gamescope command cannot be empty")
resize_increments(width, height)
environment = os.environ.copy()
backend = _select_host_backend(environment)
selected_command = list(map(str, command))
force_composition = backend == "sdl"
using_bundled_gamescope = False
if backend == "wayland":
(
selected_command[0],
force_composition,
using_bundled_gamescope,
) = _select_wayland_gamescope(selected_command[0])
mapper = _open_host_x11() if backend == "sdl" else None
status_file: Path | None = None
try:
candidate_status_file = _create_child_status_file()
try:
launch_command = _supervised_command(
selected_command,
candidate_status_file,
backend,
force_composition=force_composition,
)
except ValueError:
candidate_status_file.unlink(missing_ok=True)
if mapper is not None:
mapper.close()
raise
status_file = candidate_status_file
except OSError as exc:
launch_command = [
selected_command[0],
"--backend",
backend,
]
if force_composition:
launch_command.append("--force-composition")
launch_command.extend(selected_command[1:])
print(
f"Warning: Gamescope child-status supervision is unavailable: {exc}; "
"continuing with stable presentation.",
file=sys.stderr,
flush=True,
)
if backend == "sdl" and environment.get("DISPLAY"):
environment["SDL_VIDEODRIVER"] = "x11"
# Keep Mutter on one composited presentation path at every window size.
# SDL otherwise requests compositor bypass, which can switch near
# screen-filling sizes and visibly flicker while Gamescope is scaling.
environment["SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"] = "0"
try:
process = subprocess.Popen(launch_command, env=environment)
except OSError as exc:
if mapper is not None:
mapper.close()
if status_file is not None:
status_file.unlink(missing_ok=True)
raise GamescopeRuntimeError(f"could not start Gamescope: {exc}") from exc
if backend == "wayland" and not force_composition:
message = (
"Gamescope resize optimization active: native Wayland direct "
"presentation keeps live host-window changes off the game surface."
)
if using_bundled_gamescope:
message += (
" Launcher-local lazy-output, live-resize, letterbox backing, "
"and decoration-input fixes are active."
)
print(message, file=sys.stderr, flush=True)
elif backend == "wayland":
print(
"Warning: this Gamescope build lacks safe direct Wayland letterbox "
"backing. Forced composition prevents flicker, but live resizing may "
"pause; install Gamescope 3.16.28 or newer for direct presentation.",
file=sys.stderr,
flush=True,
)
elif mapper is not None:
try:
try:
increments = _tune_process_window(
mapper,
process,
width,
height,
)
except Exception as exc:
increments = None
print(
f"Warning: Gamescope resize tuning failed: {exc}; "
"continuing normally.",
file=sys.stderr,
flush=True,
)
finally:
mapper.close()
if increments is not None:
print(
"Gamescope resize optimization active: the host window remains "
"composited and size changes use "
f"{increments[0]}x{increments[1]} pixel steps.",
file=sys.stderr,
flush=True,
)
elif process.poll() is None:
print(
"Warning: Gamescope's host window could not be resize-tuned; "
"continuing normally.",
file=sys.stderr,
flush=True,
)
else:
print(
"Gamescope is using its SDL presentation fallback; host X11 resize "
"tuning is unavailable.",
file=sys.stderr,
flush=True,
)
try:
if status_file is not None:
return _wait_for_optimized_gamescope(process, status_file)
return _process_exit_status(int(process.wait()))
except BaseException:
if process.poll() is None:
process.terminate()
try:
process.wait(timeout=2.0)
except subprocess.TimeoutExpired:
process.kill()
process.wait()
raise
finally:
if status_file is not None:
status_file.unlink(missing_ok=True)
def main(argv: Sequence[str] | None = None) -> int:
parser = argparse.ArgumentParser()
parser.add_argument("--width", required=True, type=int)
parser.add_argument("--height", required=True, type=int)
parser.add_argument("command", nargs=argparse.REMAINDER)
arguments = parser.parse_args(argv)
command = arguments.command
if command and command[0] == "--":
command = command[1:]
try:
return run_gamescope(command, arguments.width, arguments.height)
except (GamescopeRuntimeError, ValueError) as exc:
print(f"Gamescope launch failed: {exc}", file=sys.stderr)
return 1
if __name__ == "__main__":
raise SystemExit(main())