new user data storage, to preserve data better.
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@@ -162,6 +162,16 @@ class AppPaths:
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def runtime_manifest(self) -> Path:
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def runtime_manifest(self) -> Path:
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return self.state / "runtime-view.json"
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return self.state / "runtime-view.json"
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@property
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def game_user_data(self) -> Path:
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"""Writable game-created data kept outside the replaceable runtime view."""
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return self.data / "user-data"
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@property
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def game_save(self) -> Path:
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return self.game_user_data / "save"
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@property
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@property
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def compatibility_binaries(self) -> Path:
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def compatibility_binaries(self) -> Path:
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return self.data / "compatibility-binaries"
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return self.data / "compatibility-binaries"
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@@ -172,7 +182,7 @@ class AppPaths:
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@property
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@property
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def runtime_patch_directory(self) -> Path:
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def runtime_patch_directory(self) -> Path:
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return self.data / "runtime-patches" / "v21-texture-reclaim"
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return self.data / "runtime-patches" / "v21-post-auth-reclaim"
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@property
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@property
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def runtime_patch_dll(self) -> Path:
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def runtime_patch_dll(self) -> Path:
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@@ -182,6 +192,12 @@ class AppPaths:
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def runtime_patch_manifest(self) -> Path:
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def runtime_patch_manifest(self) -> Path:
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return self.state / "runtime-patch.json"
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return self.state / "runtime-patch.json"
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@property
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def retired_runtime_patch_dll(self) -> Path:
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"""The pre-0.5.7 all-session patch, retained only for diagnostics."""
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return self.data / "runtime-patches" / "v21-texture-reclaim" / "game.dll"
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@property
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@property
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def compat_data(self) -> Path:
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def compat_data(self) -> Path:
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return self.data / "game-compat"
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return self.data / "game-compat"
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