Fixed a gamebox issue where resolution would act up on launch.

This commit is contained in:
2026-09-01 22:05:33 +02:00
parent 25f490c8b8
commit 1a17c1a197
2 changed files with 398 additions and 34 deletions

View File

@@ -1,4 +1,4 @@
"""Native X11 command construction for the clean borderless game window."""
"""Native X11 command construction for the managed game window."""
from __future__ import annotations

View File

@@ -19,8 +19,20 @@ from .desktop_identity import (
WINDOW_TITLE = APPLICATION_NAME
WINDOW_DISCOVERY_TIMEOUT_SECONDS = 60.0
WINDOW_READY_DELAY_SECONDS = 0.5
WINDOW_RESTORE_DELAY_SECONDS = 0.15
WINDOW_REMAP_DELAY_SECONDS = 0.05
WINDOW_BORDERLESS_SETTLE_SECONDS = 0.1
WINDOW_SURFACE_REFRESH_DELAY_SECONDS = 0.15
WINDOW_FOCUS_DELAY_SECONDS = 0.2
WINDOW_STARTUP_GUARD_SECONDS = 12.0
WINDOW_STARTUP_POLL_SECONDS = 0.1
WINDOW_ACTIVATION_DELAY_SECONDS = 0.2
WINDOW_STARTUP_RECOVERY_LIMIT = 3
_X_REVERT_TO_PARENT = 2
_X_CURRENT_TIME = 0
_X_CLIENT_MESSAGE = 33
_X_SUBSTRUCTURE_NOTIFY_MASK = 1 << 19
_X_SUBSTRUCTURE_REDIRECT_MASK = 1 << 20
_X_WM_STATE_ICONIC = 3
_MOTIF_HINTS_DECORATIONS = 1 << 1
_X_ERROR_HANDLER = ctypes.CFUNCTYPE(ctypes.c_int, ctypes.c_void_p, ctypes.c_void_p)
@@ -80,6 +92,35 @@ class _XClassHint(ctypes.Structure):
]
class _XClientMessageData(ctypes.Union):
_fields_ = [
("bytes", ctypes.c_char * 20),
("shorts", ctypes.c_short * 10),
("longs", ctypes.c_long * 5),
]
class _XClientMessageEvent(ctypes.Structure):
_fields_ = [
("type", ctypes.c_int),
("serial", ctypes.c_ulong),
("send_event", ctypes.c_int),
("display", ctypes.c_void_p),
("window", ctypes.c_ulong),
("message_type", ctypes.c_ulong),
("format", ctypes.c_int),
("data", _XClientMessageData),
]
class _XEvent(ctypes.Union):
_fields_ = [
("type", ctypes.c_int),
("client_message", _XClientMessageEvent),
("padding", ctypes.c_long * 24),
]
class _X11:
def __init__(self) -> None:
library_path = ctypes.util.find_library("X11") or "libX11.so.6"
@@ -96,6 +137,7 @@ class _X11:
if not self.display:
self._restore_error_handler()
raise GameboxRuntimeError("could not open the host X11 display")
self._atoms: dict[bytes, int] = {}
def close(self) -> None:
try:
@@ -165,8 +207,34 @@ class _X11:
queue.extend(self._child_windows(candidate))
return window
def _intern_atom(self, name: bytes, *, only_if_exists: bool) -> int:
"""Return one atom ID without repeating X-server lookups."""
try:
atoms = self._atoms
except AttributeError:
# Keep helpers usable in isolated tests that construct the mapper without
# opening a real X11 display.
atoms = {}
self._atoms = atoms
cached_atom = atoms.get(name)
if cached_atom is not None:
return cached_atom
atom = int(
self.library.XInternAtom(
self.display,
name,
int(only_if_exists),
)
)
# A missing only-if-exists lookup must remain retryable: a later call may
# create the atom or another client may publish it.
if atom != 0:
atoms[name] = atom
return atom
def _has_wm_state(self, window: int) -> bool:
wm_state = self.library.XInternAtom(self.display, b"WM_STATE", 1)
wm_state = self._intern_atom(b"WM_STATE", only_if_exists=True)
if wm_state == 0:
return False
actual_type = ctypes.c_ulong()
@@ -194,42 +262,198 @@ class _X11:
if value:
self.library.XFree(ctypes.cast(value, ctypes.c_void_p))
def map_window(self, window: int, *, borderless: bool) -> None:
def window_state(self, window: int) -> int | None:
"""Return the ICCCM WM_STATE value for a managed client."""
values = self._long_property(window, b"WM_STATE", 2)
if not values:
return None
return values[0]
def window_is_borderless(self, window: int) -> bool | None:
"""Return whether the client currently requests no Motif decorations."""
hints = self._long_property(window, b"_MOTIF_WM_HINTS", 5)
if hints is None or len(hints) < 3:
return None
if hints[0] & _MOTIF_HINTS_DECORATIONS == 0:
return False
return hints[2] == 0
def _long_property(
self,
window: int,
name: bytes,
maximum_items: int,
) -> tuple[int, ...] | None:
atom = self._intern_atom(name, only_if_exists=True)
if atom == 0:
return None
actual_type = ctypes.c_ulong()
actual_format = ctypes.c_int()
item_count = ctypes.c_ulong()
bytes_after = ctypes.c_ulong()
value = ctypes.POINTER(ctypes.c_ubyte)()
status = self.library.XGetWindowProperty(
self.display,
window,
atom,
0,
maximum_items,
0,
0,
ctypes.byref(actual_type),
ctypes.byref(actual_format),
ctypes.byref(item_count),
ctypes.byref(bytes_after),
ctypes.byref(value),
)
try:
if (
status != 0
or actual_type.value == 0
or actual_format.value != 32
or not value
):
return None
longs = ctypes.cast(value, ctypes.POINTER(ctypes.c_ulong))
return tuple(
int(longs[index] & 0xFFFFFFFF)
for index in range(min(item_count.value, maximum_items))
)
finally:
if value:
self.library.XFree(ctypes.cast(value, ctypes.c_void_p))
def window_size(self, window: int) -> tuple[int, int] | None:
"""Return the current X11 client dimensions."""
root = ctypes.c_ulong()
x = ctypes.c_int()
y = ctypes.c_int()
width = ctypes.c_uint()
height = ctypes.c_uint()
border_width = ctypes.c_uint()
depth = ctypes.c_uint()
if self.library.XGetGeometry(
self.display,
window,
ctypes.byref(root),
ctypes.byref(x),
ctypes.byref(y),
ctypes.byref(width),
ctypes.byref(height),
ctypes.byref(border_width),
ctypes.byref(depth),
) == 0:
return None
return width.value, height.value
def map_window(
self,
window: int,
*,
borderless: bool,
) -> tuple[int, int] | None:
target_size = self.window_size(window) if borderless else None
if borderless:
self._remove_decorations(window)
self.library.XMapRaised(self.display, window)
self.library.XFlush(self.display)
return target_size
def refresh_render_surface(self, window: int) -> bool:
"""Recreate the minimize/restore event sequence after borderless styling.
def refresh_render_surface(
self,
window: int,
*,
target_size: tuple[int, int] | None = None,
) -> bool:
"""Nudge the mapped client size once after borderless styling.
Some Wine/DXVK combinations retain the host desktop-sized render surface
after the top-level game window becomes borderless. A normal user-driven
minimize and restore makes Wine reconcile the surface with the real window.
Request that same standard X11 lifecycle once without changing geometry.
after the top-level game window becomes borderless. A one-pixel resize followed
by an exact restore makes Wine reconcile the surface with the real window.
Never iconify or unmap a Wine client for this refresh. Wine can process the
resulting state change after startup and minimize the game at its login screen.
"""
screen = self.library.XDefaultScreen(self.display)
if self.library.XIconifyWindow(self.display, window, screen) == 0:
if target_size is None:
target_size = self.window_size(window)
if target_size is None:
return False
original_width, original_height = target_size
if original_width > 1:
nudged_width = original_width - 1
nudged_height = original_height
elif original_height > 1:
nudged_width = original_width
nudged_height = original_height - 1
else:
return False
self.library.XResizeWindow(
self.display,
window,
nudged_width,
nudged_height,
)
self.library.XSync(self.display, 0)
try:
time.sleep(WINDOW_RESTORE_DELAY_SECONDS)
time.sleep(WINDOW_SURFACE_REFRESH_DELAY_SECONDS)
finally:
# Mutter keeps an iconified client's own X window mapped beneath an
# unmapped frame, so XMapRaised alone cannot deiconify it. An explicit
# client unmap/remap generates a fresh MapRequest for the window manager.
# Always finish the remap if either short wait is interrupted, so the
# game cannot be stranded as a hidden window.
self.library.XUnmapWindow(self.display, window)
self.library.XSync(self.display, 0)
try:
time.sleep(WINDOW_REMAP_DELAY_SECONDS)
finally:
self.library.XMapRaised(self.display, window)
# Always restore the exact starting dimensions if the short wait is
# interrupted. The game remains mapped for the entire operation.
self.library.XResizeWindow(
self.display,
window,
original_width,
original_height,
)
self.library.XSync(self.display, 0)
return True
def focus_window(self, window: int) -> None:
"""Raise the mapped game client and give it keyboard focus."""
self.library.XMapRaised(self.display, window)
self.library.XSetInputFocus(
self.display,
window,
_X_REVERT_TO_PARENT,
_X_CURRENT_TIME,
)
self.library.XSync(self.display, 0)
def activate_window(self, window: int) -> bool:
"""Ask the window manager to restore and activate one client."""
active_window = self._intern_atom(
b"_NET_ACTIVE_WINDOW",
only_if_exists=False,
)
if active_window == 0:
return False
event = _XEvent()
event.client_message.type = _X_CLIENT_MESSAGE
event.client_message.serial = 0
event.client_message.send_event = 1
event.client_message.display = self.display
event.client_message.window = window
event.client_message.message_type = active_window
event.client_message.format = 32
event.client_message.data.longs[0] = 1
event.client_message.data.longs[1] = _X_CURRENT_TIME
status = self.library.XSendEvent(
self.display,
self.library.XDefaultRootWindow(self.display),
0,
_X_SUBSTRUCTURE_NOTIFY_MASK | _X_SUBSTRUCTURE_REDIRECT_MASK,
ctypes.byref(event),
)
self.library.XSync(self.display, 0)
return status != 0
def set_window_identity(
self,
window: int,
@@ -259,7 +483,7 @@ class _X11:
def suppress_wm_ping(self, window: int) -> bool:
"""Stop the WM hang prompt for one window, preserving its other protocols."""
ping_atom = int(self.library.XInternAtom(self.display, b"_NET_WM_PING", 0))
ping_atom = self._intern_atom(b"_NET_WM_PING", only_if_exists=False)
if ping_atom == 0:
return False
protocols = self._wm_protocols(window)
@@ -310,7 +534,7 @@ class _X11:
self.library.XFree(ctypes.cast(protocols, ctypes.c_void_p))
def _remove_decorations(self, window: int) -> None:
atom = self.library.XInternAtom(self.display, b"_MOTIF_WM_HINTS", 0)
atom = self._intern_atom(b"_MOTIF_WM_HINTS", only_if_exists=False)
if atom == 0:
return
hints = _MotifWmHints(
@@ -353,8 +577,6 @@ class _X11:
self.library.XSetErrorHandler.restype = ctypes.c_void_p
self.library.XOpenDisplay.argtypes = [ctypes.c_char_p]
self.library.XOpenDisplay.restype = ctypes.c_void_p
self.library.XDefaultScreen.argtypes = [ctypes.c_void_p]
self.library.XDefaultScreen.restype = ctypes.c_int
self.library.XDefaultRootWindow.argtypes = [ctypes.c_void_p]
self.library.XDefaultRootWindow.restype = ctypes.c_ulong
self.library.XQueryTree.argtypes = [
@@ -426,14 +648,40 @@ class _X11:
self.library.XSetWMProtocols.restype = ctypes.c_int
self.library.XMapRaised.argtypes = [ctypes.c_void_p, ctypes.c_ulong]
self.library.XMapRaised.restype = ctypes.c_int
self.library.XUnmapWindow.argtypes = [ctypes.c_void_p, ctypes.c_ulong]
self.library.XUnmapWindow.restype = ctypes.c_int
self.library.XIconifyWindow.argtypes = [
self.library.XGetGeometry.argtypes = [
ctypes.c_void_p,
ctypes.c_ulong,
ctypes.POINTER(ctypes.c_ulong),
ctypes.POINTER(ctypes.c_int),
ctypes.POINTER(ctypes.c_int),
ctypes.POINTER(ctypes.c_uint),
ctypes.POINTER(ctypes.c_uint),
ctypes.POINTER(ctypes.c_uint),
ctypes.POINTER(ctypes.c_uint),
]
self.library.XGetGeometry.restype = ctypes.c_int
self.library.XResizeWindow.argtypes = [
ctypes.c_void_p,
ctypes.c_ulong,
ctypes.c_uint,
ctypes.c_uint,
]
self.library.XResizeWindow.restype = ctypes.c_int
self.library.XSetInputFocus.argtypes = [
ctypes.c_void_p,
ctypes.c_ulong,
ctypes.c_int,
ctypes.c_ulong,
]
self.library.XIconifyWindow.restype = ctypes.c_int
self.library.XSetInputFocus.restype = ctypes.c_int
self.library.XSendEvent.argtypes = [
ctypes.c_void_p,
ctypes.c_ulong,
ctypes.c_int,
ctypes.c_long,
ctypes.POINTER(_XEvent),
]
self.library.XSendEvent.restype = ctypes.c_int
self.library.XSync.argtypes = [ctypes.c_void_p, ctypes.c_int]
self.library.XSync.restype = ctypes.c_int
self.library.XFlush.argtypes = [ctypes.c_void_p]
@@ -475,11 +723,19 @@ def _prepare_game_window(
file=sys.stderr,
flush=True,
)
mapper.map_window(window, borderless=borderless)
target_size = mapper.map_window(window, borderless=borderless)
if not borderless:
return
if target_size is not None:
time.sleep(WINDOW_BORDERLESS_SETTLE_SECONDS)
try:
if target_size is None:
refreshed = mapper.refresh_render_surface(window)
else:
refreshed = mapper.refresh_render_surface(
window,
target_size=target_size,
)
except Exception as exc:
print(
f"Warning: could not synchronize the borderless game surface ({exc}); "
@@ -515,6 +771,107 @@ def _apply_game_window_identity(mapper: _X11, window: int) -> None:
)
def _focus_game_window(mapper: _X11, window: int) -> None:
"""Let the dashboard process its ready event before focusing the game."""
time.sleep(WINDOW_FOCUS_DELAY_SECONDS)
try:
mapper.focus_window(window)
except Exception as exc:
print(
f"Warning: could not focus the game window ({exc}); continuing normally",
file=sys.stderr,
flush=True,
)
def _guard_game_window_startup(
mapper: _X11,
process: subprocess.Popen[bytes],
window: int,
*,
borderless: bool,
) -> None:
"""Recover Wine's login-screen window transition without hiding the client."""
deadline = time.monotonic() + WINDOW_STARTUP_GUARD_SECONDS
try:
initial_borderless = (
mapper.window_is_borderless(window) if borderless else None
)
# A readable decorated value can already be Wine's fast login reset. The
# initial preparation immediately before this guard requested borderless.
borderless_was_applied = borderless and initial_borderless is not None
except Exception as exc:
print(
f"Warning: could not monitor the game startup window ({exc}); "
"continuing normally",
file=sys.stderr,
flush=True,
)
return
recovery_count = 0
while process.poll() is None and time.monotonic() < deadline:
try:
state = mapper.window_state(window)
borderless_now = (
mapper.window_is_borderless(window) if borderless else None
)
except Exception as exc:
print(
f"Warning: could not inspect the game startup window ({exc}); "
"continuing normally",
file=sys.stderr,
flush=True,
)
return
became_iconic = state == _X_WM_STATE_ICONIC
login_style_reset = borderless_was_applied and borderless_now is False
if not became_iconic and not login_style_reset:
time.sleep(WINDOW_STARTUP_POLL_SECONDS)
continue
recovery_count += 1
reason = "was minimized" if became_iconic else "changed its window layout"
print(
f"Game startup window {reason}; restoring and refocusing it.",
file=sys.stderr,
flush=True,
)
try:
mapper.activate_window(window)
time.sleep(WINDOW_ACTIVATION_DELAY_SECONDS)
_prepare_game_window(
mapper,
window,
borderless=borderless,
suppress_wm_ping=False,
)
mapper.activate_window(window)
mapper.focus_window(window)
if borderless:
borderless_was_applied = (
mapper.window_is_borderless(window) is True
)
except Exception as exc:
print(
f"Warning: could not recover the game startup window ({exc}); "
"continuing normally",
file=sys.stderr,
flush=True,
)
return
if recovery_count >= WINDOW_STARTUP_RECOVERY_LIMIT:
print(
"Warning: the game repeatedly changed its startup window; "
"stopped automatic recovery.",
file=sys.stderr,
flush=True,
)
return
time.sleep(WINDOW_STARTUP_POLL_SECONDS)
def run_game_window(
command: Sequence[str],
window_title: str = WINDOW_TITLE,
@@ -583,6 +940,13 @@ def run_game_window(
file=sys.stderr,
flush=True,
)
_focus_game_window(mapper, game_window)
_guard_game_window_startup(
mapper,
process,
game_window,
borderless=borderless,
)
return int(process.wait())
time.sleep(0.1)
if process.poll() is None: